Can we amplify the voice samples | developer.brewmp.com Can we amplify the voice samples | developer.brewmp.com

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Can we amplify the voice samples

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Hi
I am using the ivocuse example which takes voice input as plays it back..
Is there any API which amplifies the voice coming out through the speaker? Or can we play with the voice samples, in a way which can reduce or increase the shrillness, loudness and other properties of the frames ?

please reply

You can alter the code such that record it for long time and play after that. That should produce normal sound. Right now you may hear fraction of sound.

You can alter the code such that record it for long time and play after that. That should produce normal sound. Right now you may hear fraction of sound.

Hi bru
This was not what i ws asking.
My question was that can we amplify the sound which comes out of the speaker?
The intention is to increase the volume or the pitch of the sound.
Can we do that ?

Hi bru
This was not what i ws asking.
My question was that can we amplify the sound which comes out of the speaker?
The intention is to increase the volume or the pitch of the sound.
Can we do that ?

There is no special API manager to amplify, but you can use the
OEMVocoder_PlayTone or
ISOUNDPLAYER_SetVolume () or
ISOUND_SetVolume() etc., depends on which source you use.

There is no special API manager to amplify, but you can use the
OEMVocoder_PlayTone or
ISOUNDPLAYER_SetVolume () or
ISOUND_SetVolume() etc., depends on which source you use.