Generating mod and elf files using nmake | developer.brewmp.com Generating mod and elf files using nmake | developer.brewmp.com

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Generating mod and elf files using nmake

When trying to compile using the ARM compiler the make file is looking for files in /bin, /lib, /include. In the version of ARM we were able to acquire (Development Suite version 3.1) these files are not located in these directories but are located deeper in the file structure at:

RVCT\Programs\3.1\569\eval2\win_32-pentium

I have modified the make file to point to these locations but that we get an error "No input files found for linker"

Is this a known issue.

Should you be able to build brew applications for mobile devices using this compiler?

Thanks in advance

Yes, you can use this toolchain.
If you're getting the error *no* input files found, that implies not that you're not pointing it at the right libraries, but that it can't see any object files. What's your link line (i.e. what command does your makefile run and show on screen when executed, not what's in your makefile)

Yes, you can use this toolchain.
If you're getting the error *no* input files found, that implies not that you're not pointing it at the right libraries, but that it can't see any object files. What's your link line (i.e. what command does your makefile run and show on screen when executed, not what's in your makefile)