How to generate MOD1 | developer.brewmp.com How to generate MOD1 | developer.brewmp.com

Developer

How to generate MOD1

Hello,

I have already read the "MOD vs. MOD1 in Brew MP Technology Guide" and know that IEnv wont' be able to access whatever is defines in AEEStd.h (and some instance differences compared to MOD).

However, I still don't know how to generate a MOD1 file. Is this in the Visual Studio BREW MP Plug-in? Is it in the Resource Manager? I know there has to be some code change, so is there already a documentation for this already?

Thanks.

Yes, you can create MOD1 using BrewMP code generation wizard. Select executable file format as MOD1/DLL1 from options.

Yes, you can create MOD1 using BrewMP code generation wizard. Select executable file format as MOD1/DLL1 from options.