How to generate .mod file | developer.brewmp.com How to generate .mod file | developer.brewmp.com

Developer

How to generate .mod file

Hi,I am starting to develop with Brew MP.

I followed the next steps to install the tools:

  1. Download & install Sourcery G++ Lite Edition.
  2. Download & install Brew MP SDK.
  3. Launch the SDK Manager tool.
  4. Install Brew MP SDK Visual Studio Plugin through the SDK Manager tool

After this, I have followed the step to create the project that appear int "Brew MP Application Development Promer" and I have checked that in Tool -> Options -> Brew MP -> General is selected CodeSourery as ARM compiler.

But when I build the application, there are not errors, but the .mod file is not generated, what is the problem?, is it necesary any step more to genereted  the .mod file?

 

Hi,
No more steps are required. The generated mod, mif & bar files would be available in the folder "armgcc_Debug", present in the corresponding application's visual stidio project folder.
Hope you had checked inside the "armgcc_Debug" folder.
Regards,
Suresh Kumar S

Hi,
No more steps are required. The generated mod, mif & bar files would be available in the folder "armgcc_Debug", present in the corresponding application's visual stidio project folder.
Hope you had checked inside the "armgcc_Debug" folder.
Regards,
Suresh Kumar S

Hi,I check it, and I don't have the "armgcc_Debug" folder, I have the "Win32_Debug" folder.
Is this the problem? What should I change so I get the "armgcc_Debug" folder?
 
Regards,

Hi,I check it, and I don't have the "armgcc_Debug" folder, I have the "Win32_Debug" folder.
Is this the problem? What should I change so I get the "armgcc_Debug" folder?
 
Regards,

Hi,
In the BrewMP Visual Studio Plugin Tool Bar, change "Brew MP Simulation Target" to "Brew MP Physical Target" and then rebuild the project.
After a successful build, the folder "armcc_Debug" should be available and will contain the mod, mif & bar files generated.
 Regards,
Suresh Kumar S

Hi,
In the BrewMP Visual Studio Plugin Tool Bar, change "Brew MP Simulation Target" to "Brew MP Physical Target" and then rebuild the project.
After a successful build, the folder "armcc_Debug" should be available and will contain the mod, mif & bar files generated.
 Regards,
Suresh Kumar S

Now I have that folder and the files, thank you very much
Regards

Now I have that folder and the files, thank you very much
Regards