any way to simulate 16bit color on BREW 1.1 emulator? | developer.brewmp.com any way to simulate 16bit color on BREW 1.1 emulator? | developer.brewmp.com

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any way to simulate 16bit color on BREW 1.1 emulator?

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it seems that the BREW emulator 1.1 can only simulate 8 bit color, no matter what *.qsc file i use.

this is not reasonable to me. today Verizon has a couple of BREW 1.1 phones, and Z800 is the only one that can support only 8bit. almost all other phones can support 12 or 16bit.

for imaging software, this makes a quite big difference, because 8bit is usually in indexed system while 12bit/16bit is rgb system. this brings trouble for our debugging and testing on emulator.

is there any way to simulate 16-bit or 12bit on emulator 1.1?

thanks!

1.1 emulator can not display 16bit graphics. You can use different bar files for windows emulation, or you can try running your 1.1 app on the 2.0 Emulator.

1.1 emulator can not display 16bit graphics. You can use different bar files for windows emulation, or you can try running your 1.1 app on the 2.0 Emulator.

Thank you. but i tried both T720 and LGVX4400 skins on Emu 2.0, the GetDeviceInfo still returns 8 (8bit). but both phones are better than 8bit (12 and 16).
how could i set emu 2.0 to simulate more colors?
thanks.
Quote:Originally posted by Kevin
1.1 emulator can not display 16bit graphics. You can use different bar files for windows emulation, or you can try running your 1.1 app on the 2.0 Emulator.

Thank you. but i tried both T720 and LGVX4400 skins on Emu 2.0, the GetDeviceInfo still returns 8 (8bit). but both phones are better than 8bit (12 and 16).
how could i set emu 2.0 to simulate more colors?
thanks.
Quote:Originally posted by Kevin
1.1 emulator can not display 16bit graphics. You can use different bar files for windows emulation, or you can try running your 1.1 app on the 2.0 Emulator.

Edit the QSC files, you can set them to 16 bit color on the line that defines the screen settings. Just remember that NSTL probably uses the original 8 bit ones, so if that causes problems, you'll want to test with the original QSCs too.
Alternatively, you could use device emulators that support 16 bit color normally. I think most 2.0 device profiles use 16 bit color.

Edit the QSC files, you can set them to 16 bit color on the line that defines the screen settings. Just remember that NSTL probably uses the original 8 bit ones, so if that causes problems, you'll want to test with the original QSCs too.
Alternatively, you could use device emulators that support 16 bit color normally. I think most 2.0 device profiles use 16 bit color.

Use the DeviceConfigurator tool to set the emulator skins to 16-bit color depth. that will do the trick for you.

Use the DeviceConfigurator tool to set the emulator skins to 16-bit color depth. that will do the trick for you.