How To Load Large Images. | developer.brewmp.com How To Load Large Images. | developer.brewmp.com

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How To Load Large Images.

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Hai!

All, This is Kotireddy, From INDIA.

Iam facing a problem with BREW 2.0, that I was not be able to load the images which has the size more than Device heapmemory size,

So, Can anybody suggest me in HOW TO SPLIT THE IMAGE, AND LOAD A PART OF THE IMAGE to the mobile device.

THANK YOU VERY MUCH FOR HELPING ME.
KR

hi Kotireddy, From INDIA...
how can you think of loading something which is larger than heap size...and how you are going to display it... it may be possible to read it in small chunks but then u cannot disply it full size at a time on device....
sdg

hi Kotireddy, From INDIA...
how can you think of loading something which is larger than heap size...and how you are going to display it... it may be possible to read it in small chunks but then u cannot disply it full size at a time on device....
sdg

Hi!
It's not reasonable to split your image into several separate files. Also, you don't have to use any format supported by BREW, so, I think you should invent your own format depending on the properties of the image you want to use.
Zim

Hi!
It's not reasonable to split your image into several separate files. Also, you don't have to use any format supported by BREW, so, I think you should invent your own format depending on the properties of the image you want to use.
Zim

It seems to me the easiest way would be to split your image in smaller parts using some graphics program (Photoshop, Paintshop Pro, etc.) and then load those image fragments as needed. Nothing complicated, really...

It seems to me the easiest way would be to split your image in smaller parts using some graphics program (Photoshop, Paintshop Pro, etc.) and then load those image fragments as needed. Nothing complicated, really...