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I found that Brew MP SDK 7.8 supports C++ in the SDK release notes.

I can find two templates, C application and C extension, in Visual Studio 2008.
But I can not find C++ project template.

Please tell me how to create a new C++ project.

Thank you.

Hello,
I have just posted an FAQ article for this query. Please see https://brewmobileplatform.qualcomm.com/bmpforum/posts/list/1601.page
Regards,
Brian

Hello,
I have just posted an FAQ article for this query. Please see https://brewmobileplatform.qualcomm.com/bmpforum/posts/list/1601.page
Regards,
Brian

Hello, the link to the FAQ is broken.

Hello, the link to the FAQ is broken.

Please refer to this FAQ post:  https://developer.brewmp.com/forum/using-c-brew-mp
Regards,
Brian
 

Please refer to this FAQ post:  https://developer.brewmp.com/forum/using-c-brew-mp
Regards,
Brian
 

Also where can I find what all features of c++ are supported by BREW MP.

Also where can I find what all features of c++ are supported by BREW MP.

How do you apply the information in the link to Visual Studio?

How do you apply the information in the link to Visual Studio?

In the link https://developer.brewmp.com/forum/using-c-brew-mp it says: "in the project definition makefile" thus making the assumption that there is a make file. However I am using Visual Studio 2010 and there is no makefile - Using the VS BMP project template does not generate one.
And in fact here is a quote from the migrating brew to brewmp document: "
For building applications for devices, the Brew MP IDE has integrated the auto-generation of makefiles
into its build process. There is no need to create a makefile for your project as a separate step before
building the MOD file for the devices."
 
So even the official brew documentation say's there no need for a make file.

 
Basically how can one follow the instructions for changing an existing makefile where there is no makefile to begin with? 

In the link https://developer.brewmp.com/forum/using-c-brew-mp it says: "in the project definition makefile" thus making the assumption that there is a make file. However I am using Visual Studio 2010 and there is no makefile - Using the VS BMP project template does not generate one.
And in fact here is a quote from the migrating brew to brewmp document: "
For building applications for devices, the Brew MP IDE has integrated the auto-generation of makefiles
into its build process. There is no need to create a makefile for your project as a separate step before
building the MOD file for the devices."
 
So even the official brew documentation say's there no need for a make file.

 
Basically how can one follow the instructions for changing an existing makefile where there is no makefile to begin with? 

The App Wizards now create a file named .mak, so that we can support multi-module projects. Do you see one?
 
Thanks,Karina

The App Wizards now create a file named .mak, so that we can support multi-module projects. Do you see one?
 
Thanks,Karina

Hi
 
No there is no *.mak file in my project folder (the project was created using the app wizard). Is there a means of explicitly creating one?
Which directory is the .mak supposed to be generated in? My project directory structure was automatically created as follows:
/Application1/Application1
/Application1/Application1/Debug
/Application1/Application1/package/Win32_Debug/Application1
/Application1/Application1/run
/Application1/Debug
/Application1/ipch
 

Hi
 
No there is no *.mak file in my project folder (the project was created using the app wizard). Is there a means of explicitly creating one?
Which directory is the .mak supposed to be generated in? My project directory structure was automatically created as follows:
/Application1/Application1
/Application1/Application1/Debug
/Application1/Application1/package/Win32_Debug/Application1
/Application1/Application1/run
/Application1/Debug
/Application1/ipch
 

According to here, http://stackoverflow.com/questions/3254000/what-is-make-file.
 
The makefile is only used for Mod1, so therefore what do you do if you want to use C++ with mod?

According to here, http://stackoverflow.com/questions/3254000/what-is-make-file.
 
The makefile is only used for Mod1, so therefore what do you do if you want to use C++ with mod?

You can create both Mod and Mod1 using make file.... Are you facing any issues generating a Mod?

You can create both Mod and Mod1 using make file.... Are you facing any issues generating a Mod?

the template for C++ should be officialy released in next months SDK.

the template for C++ should be officialy released in next months SDK.