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Hi,

I m just doing RnD on how to utilize BREW in devloping 3D apps, it would be of much help if i get any sample code for that. Thanx in advance.

Hi Suppi,
There are also some older samples under the "Sample Code" section of the website that show basic ogles functionality and setup.
Besides those, we are in the process of uploading a full stand-alone SDK sample package for the new OpenGL-ES Common profile SDK that is on the brew website.
There is also the QX Engine SDK that is on our website right now which comes with OpenGL-ES samples as well as a classwizard that initializes the proper BREW interfaces and does the correct device setup. The samples in that package come with some game code, mesh and animation samples as well as 3d math libraries.
- Baback

Hi Suppi,
There are also some older samples under the "Sample Code" section of the website that show basic ogles functionality and setup.
Besides those, we are in the process of uploading a full stand-alone SDK sample package for the new OpenGL-ES Common profile SDK that is on the brew website.
There is also the QX Engine SDK that is on our website right now which comes with OpenGL-ES samples as well as a classwizard that initializes the proper BREW interfaces and does the correct device setup. The samples in that package come with some game code, mesh and animation samples as well as 3d math libraries.
- Baback

Some more info regarding our upcoming Source Code Samples:
3D Source Code Samples for the Convergence Platform SDK (MSM7200, MSM7500 and MSM7600) should be available from the BREW website by the end of this month.
They will include the following features:
- Texture Compression
- DOT3 bumpmapping
- Draw Texture
- Matrix Palette Skinning
- Point Sprites
- Shadow & Reflection
- Projective Spotlight
- Vertex Buffer Objects
The samples will also come with a small Fixed Point Math library.

Some more info regarding our upcoming Source Code Samples:
3D Source Code Samples for the Convergence Platform SDK (MSM7200, MSM7500 and MSM7600) should be available from the BREW website by the end of this month.
They will include the following features:
- Texture Compression
- DOT3 bumpmapping
- Draw Texture
- Matrix Palette Skinning
- Point Sprites
- Shadow & Reflection
- Projective Spotlight
- Vertex Buffer Objects
The samples will also come with a small Fixed Point Math library.