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hello, everyone.

recently, i find that the IIMAGE_Start(...) is a convenient way to animate the given images. but it seems that it only supports BMP files when in the animating use, anybody can give your opinion??

thanks
-michae

IIMAGE_Start(...) is perfectly working BCI Animated file. It doesn't matter abt PNG or BMP if Device support .

IIMAGE_Start(...) is perfectly working BCI Animated file. It doesn't matter abt PNG or BMP if Device support .

As far as i can tell PNG's don't animate properly, so i use BMP's instead
There are quite a few differences in brew depending on if you use a PNG or a BMP, which seems strange to me, but there you go

As far as i can tell PNG's don't animate properly, so i use BMP's instead
There are quite a few differences in brew depending on if you use a PNG or a BMP, which seems strange to me, but there you go