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In Brew 1.1 is there a way to use data files in resources? The game I'm working on has files for levels, music, etc. and it would be much practical to have everything in one place (not to mention probably more NSTL compliant). If I can't use the resource editor for that, what can I use?

Yes, you can include them as image files and then use the LoadResDataEX function to load them from the BAR file. Search these forums. There have been a number of posts on this subject.

Yes, you can include them as image files and then use the LoadResDataEX function to load them from the BAR file. Search these forums. There have been a number of posts on this subject.