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I need to determine the flip position of a LG11000.
I see I can with IFLIP_GetFLipPostion, but am confused as to how to use it.

Where do you find the plFlip parameter that needs to be passed in?
(Or is that pIFlip)

Thank you in advance.

Create iflip instance using ISHELL_CreateInstance(pMe->a.m_pIShell, AEECLSID_FLIP, (void **)&pMe->pIFlip);
case EVT_FLIP:
{
if( SUCCESS == IFLIP_GetFlipPosition(pMe->pIFlip,((pMe->pFlipInfoListOnFlipEvents)+i)));

case EVT_KEYGUARD:
// No need to call this block for flip phones
if (pMe->bIsFlip)
{
DBGPRINTF("Break for flip phones");
return TRUE;
}
else if (!pMe->DeviceInfo.bFlip) // Call only for slider phones
{
if (SUCCESS == IFLIP_GetFlipPosition(pMe->pIFlip,((pMe->pFlipInfoListOnFlipEvents)+i)));

Create iflip instance using ISHELL_CreateInstance(pMe->a.m_pIShell, AEECLSID_FLIP, (void **)&pMe->pIFlip);
case EVT_FLIP:
{
if( SUCCESS == IFLIP_GetFlipPosition(pMe->pIFlip,((pMe->pFlipInfoListOnFlipEvents)+i)));

case EVT_KEYGUARD:
// No need to call this block for flip phones
if (pMe->bIsFlip)
{
DBGPRINTF("Break for flip phones");
return TRUE;
}
else if (!pMe->DeviceInfo.bFlip) // Call only for slider phones
{
if (SUCCESS == IFLIP_GetFlipPosition(pMe->pIFlip,((pMe->pFlipInfoListOnFlipEvents)+i)));

I am trying to check if the LG VX11000 is open or closed, but I cannot compile because of the following:
'AEECLSID_FLIP' : undelcared identifier
I am using BREW SDK 3.1.5, and have "C:\Program Files\BREW 3.1.5\sdk\inc" in my additional include directories. I also have #include "AEEFlip.h" at the top of my file. Is there something else I need to include?
Thank you,
Biggie.

I am trying to check if the LG VX11000 is open or closed, but I cannot compile because of the following:
'AEECLSID_FLIP' : undelcared identifier
I am using BREW SDK 3.1.5, and have "C:\Program Files\BREW 3.1.5\sdk\inc" in my additional include directories. I also have #include "AEEFlip.h" at the top of my file. Is there something else I need to include?
Thank you,
Biggie.

I had to also to include the following: #include "AEECLSID_FLIP.BID"
Biggie.

I had to also to include the following: #include "AEECLSID_FLIP.BID"
Biggie.

Yes, include BID file.

Yes, include BID file.