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most people here knows the brew example named spritegame, i think. now i have a question about it,

In spritegame, the background map of the game is immense(endless). but the TileMap is fixed size, so the TileMap revolved.

then i put the spritegame on the cellphone, and i played, when i pressed the left/right key util I see the joined edge of two TileMap. At the moment, the game slow down. WHY????

when i use sprite interface in my own game, the same thing happened. Can someone give me a help????

Thanks a lot!!!

michael

I haven't noticed anything ... It only slows a little bit near the Brew rotating logo sometimes, maybe I didn't play it enough

I haven't noticed anything ... It only slows a little bit near the Brew rotating logo sometimes, maybe I didn't play it enough