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Before I commit to the new-to-me platform, I wonder about the true distribution model.

 

Will the consumer be able to find my app in a store?  Can I build an app and place it somewhere for free use?  And yes, this is all predicated on the app being approved.

 

I ask this because I really don't see an open marketplace, and the one phone I have that runs Brew MP is an ATT device, and it only sends me to the ATT Marketplace which really has nothing useful.  Games and Entertainment, but nothing of real interest.

 

The opportunities therefore seem more than limited.  Please tell me there are markets to distribute not controlled by the phone vendors.

Hello,
Have you viewed our section in the forums entitled "Distribution"?  We've set this up to specifically try and answer questions like you're asking.  If after reviewing the various postings and discussions in that area you still have specific questions that haven't yet gotten answered, please feel free to contact us again.
Regards,
Brian

Hello,
Have you viewed our section in the forums entitled "Distribution"?  We've set this up to specifically try and answer questions like you're asking.  If after reviewing the various postings and discussions in that area you still have specific questions that haven't yet gotten answered, please feel free to contact us again.
Regards,
Brian

While the current distribution opportunities for Brew apps are operator-specific channels, they are FAR from limited or closed. Brew presents a number of interesting possibilities that makes it compelling to app developers with useful ideas and content. 
 
For example, did you know that you can merchandise your application with monthly subscriptions, pay-per-use, micro-transactions and, of course, free to use?  That there are literally 10’s of millions of Brew subscribers in the U.S. alone?  That Qualcomm has paid out over $3B to developers on Brew?
 
Sure, each operator has some slightly different submission steps and content guidelines but they are all up front and straightforward. 
 
As far as discovery of your app is concerned, operators are very motivated to make their subscribers aware of your interesting and useful application.  While there are no guarantees in any app development, if you build something compelling, you can feel confident that it will stick out and get attention of the millions of Brew users that come into the storefront.
 
So take a look at the Go To Market section of the Brew MP website and check out what’s available. Something like Verizon with their Open Catalog might be a good way to test the waters.  If you have further questions or want to explore opportunities in more depth, don’t hesitate to email me.
 
Cheers,
Adam
Ariggs@qualcomm.com

While the current distribution opportunities for Brew apps are operator-specific channels, they are FAR from limited or closed. Brew presents a number of interesting possibilities that makes it compelling to app developers with useful ideas and content. 
 
For example, did you know that you can merchandise your application with monthly subscriptions, pay-per-use, micro-transactions and, of course, free to use?  That there are literally 10’s of millions of Brew subscribers in the U.S. alone?  That Qualcomm has paid out over $3B to developers on Brew?
 
Sure, each operator has some slightly different submission steps and content guidelines but they are all up front and straightforward. 
 
As far as discovery of your app is concerned, operators are very motivated to make their subscribers aware of your interesting and useful application.  While there are no guarantees in any app development, if you build something compelling, you can feel confident that it will stick out and get attention of the millions of Brew users that come into the storefront.
 
So take a look at the Go To Market section of the Brew MP website and check out what’s available. Something like Verizon with their Open Catalog might be a good way to test the waters.  If you have further questions or want to explore opportunities in more depth, don’t hesitate to email me.
 
Cheers,
Adam
Ariggs@qualcomm.com