- f:Pointer to a FaderDesc data structure, into which the macro will copy the remaining parameters.
- w:Pointer to the widget that will be the target of fader transitions.
- s:Specifies the initial transparency level to be applied to the widget wrapped by the fader object when the transition is started. A value of 0 would start that transition by drawing the widget as fully opaque object. A value of 1 would add a small degree of transparency to the widget, 2 a little more, 3 a little more, and so on... A value of 255 would indicate complete transparency.
- e:Specifies the transparency level that will end the fadeout transition.
FADERDESC_Init(FaderDesc *f, IWidget *w, uint8 s, uint8 e);