- path[in]:VfsPath to convert
- pBuf[in]:The address of a buffer at which to store the converted path
- pSize[inout]:The address of an integer which specifies the size of the buffer at pBuf. If the integer is -1, it will be changed to the size of buffer required.
int IActorFrame_ConvertPathToString( ActorBase *pMe, VfsPath path, AECHAR *pBuf, int *pSize )
If pBuf is NULL (size request), then *pSize will be set to the size in bytes of the associated data, and the call will fail with ENEEDMORE.
If *pSize is less than the size of data held by the node, then the call will fail with EBUFFERTOOSMALL.
If *pSize is valid but pBuf is NULL, the call fails with EMEMPTR.