When a content that is panning or flicking is released between two discrete snap offsets, the content will slide to the closest snap offset. This effect of "sliding to the closest snap offset" is referred as rubberbanding.
- pif:[in] Pointer to the IController interface object.
- bEnableRubberBand:[in] Value that holds the new configuration of the controller.
int IController_EnableRubberBand(IController *pif, boolean bEnableRubberBand);
AEE_SUCCESS - If the controller is able to enable/disable the rubber banding successfully AEE_EFAILED - If the controller is not able to enable/disable the rubber banding successfully