This function is used to tell the sprite engine where to lookup
transformations for sprites with the SPRITE_MATRIX_TRANSFORM attribute set.
The unMatrixTransform field of AEESpriteCmd specifies which table entry to
Pointer to ISprite interface.
Array of AEETransformMatrix structures.
int ISPRITE_SetTransformTable(ISprite *po, AEETransformMatrix *pTransformTable);
SUCCESS: if successful.
The sprite engine does not make a copy of the table, nor will it ever
try to free the table. The caller is responsible to deallocating the table's
memory at the correct time.
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