Brew MP 1.0.2
Posts a TrigmlEvent to the Trigplayer.
A pointer to an ITrigplayerEx object.
The event to post.
TRUE to queue the event behind other pending events, and FALSE
to force the event to be processed before
ITRIGPLAYEREX_PostEvent() returns. This is equivalent to the
queue attribute of , and as with , you should
always queue the event unless you are sure it's not what you
want. Even if queued, the event will be probably be processed
before the function returns, and will definitely be processed
before the next redraw.
Pass TRUE to force Trigplayer to perform layout after queueing
or processing the event. Since Trigplayer will perform layout
after all queued events are processed, this is only necessary
if you are posting the event from a call location outwith
Trigplayer's knowledge (e.g. from a timer expiry callback). If
Trigplayer invoked you in the first place, it already knows to
perform layout when you're finished, so just pass FALSE.
void ITRIGPLAYEREX_PostEvent(ITrigplayerEx* po, const TrigmlEvent* pEvent, boolean queue, boolean forceLayout);