Brew MP 1.0.2
This function is used to start or stop an image widget's animation sequence, as
specified by the 'bAnim' parameter. If the image contains a sequence of frames,
they will be displayed, one after another, in sequential order, with the current
animation rate observed between frames.
[in] Pointer to the IWidget object.
[in] Specifies whether or not the widget should start or stop its animation
sequence. Pass TRUE to start the animation, FALSE to stop.
int IWidget_Animate(IWidget *pif, boolean bAnim)
AEE_SUCCESS - If the widget was able to set the property, PROP_ANIMATE, to the
value of 'bAnim'.
AEE_EFAILED - If the request was not handled by the widget framework.
Calling IWidget_Animate() causes the image widget to be redrawn.