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BBFGEN generates BREW ® bitmap fonts (BBFs) from Windows BMP files. This tool is used for variable width fonts either to generate BBF files that are referenced from the Simulator skins or to put the same data in a C language header file. This header file is useful for instantiating fonts from a static extension.

These topics explain how to use BBFGEN and give you additional information about the tool:

  • Using BBFGEN lists the options to use for generating BBFs from Windows BMP files.
  • BBFGEN map files defines map files and explains how to use them.
  • BBF input bitmap files defines supported bitmaps and how to access BBFGEN sample use cases.