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Creating device skin

Animation features are added to the visual assets created in the previous steps by converting them to button components that have states such as static, hover, and pressed with different appearances for the different states. Then pages are created for different states of the device, such as rotating from portrait to landscape orientation. Both of these steps are done in Adobe Flash Catalyst, which yield a .fxp file. These animated button components, their layout along with the overall appearance of the device and its states are considered the device skin.